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Home/Categories/Communication & Collaboration/WorkAdventure
icon of WorkAdventure

WorkAdventure

Open source alternative to Gather, SoWork and oVice

Build a 2D virtual office where teams move avatars across custom maps and start spontaneous video calls by proximity. AGPL-3.0 with Commons Clause.

5.9K starsTypeScriptAGPL-3.0-only WITH Commons-ClauseActive this week
Visit websiteGitHub repoDeployDeploy on Hostinger
image of WorkAdventure
Contents
  1. 01Who WorkAdventure is for
  2. 02The problem it solves
  3. 03How it solves it
  4. 04Strengths and trade-offs
  5. 05WorkAdventure vs alternatives
  6. 06Tech stack
  7. 07FAQ
  8. 08Similar open-source tools
TL;DR

WorkAdventure is a 2D virtual office platform where remote teams navigate custom maps and trigger proximity-based video calls between avatars. It replaces paid commercial platforms like Gather and oVice, with full self-hosting available for teams who want data ownership. Licensed under AGPL-3.0 with Commons Clause; the Commons Clause restricts commercial resale as a managed service but permits self-hosting for internal use. Best for distributed teams, universities, and event organizers who need an interactive shared space without per-user SaaS pricing.AGPL-3.0-only WITH Commons-Clause · TypeScript · 5.9K stars · Active this week

who it's for

Who WorkAdventure is for#

Remote-first teams replacing scheduled standups

WorkAdventure gives distributed teams a shared spatial context for the workday. Engineers can walk to a teammate's avatar for a quick question without scheduling a meeting. Teams that rely on spontaneous interaction (pair programming, informal design reviews) benefit more than teams that are primarily calendar-driven.

Skip if:

If your team is async-first and rarely needs real-time interaction, the overhead of running a persistent virtual office is unlikely to justify the self-hosting complexity.

Universities and schools building digital campuses

The University of Rennes built a full digital campus on WorkAdventure, with classrooms, offices, and social spaces. The gamified environment improves student engagement compared to video-only tools. Custom maps can reflect actual campus layouts, and iframes let instructors embed course materials directly in the virtual space.

Skip if:

If your institution requires a fully managed vendor with SLAs and support contracts, the self-hosted path requires internal DevOps capacity that smaller institutions may not have.

Event organizers hosting virtual conferences and hackathons

Hackathons, product launches, conventions, and networking events translate well to WorkAdventure's spatial model. Pasqal's 100% online hackathon used a custom map with separate team rooms and shared ceremony spaces. Attendees navigate between sessions organically, which is closer to movement at a physical conference than a grid of scheduled calls.

Skip if:

For very large one-time events with thousands of concurrent attendees, the managed SaaS offering is more practical than a self-hosted deployment configured to handle peak load.

Organizations with strict data residency requirements

Teams that cannot send communication data to third-party servers (healthcare, finance, government) can self-host WorkAdventure inside their own infrastructure. All proximity video and chat stays on-premises; no data leaves to external vendors for core functionality.

Skip if:

If your data residency requirement extends to video streams, verify that Jitsi or your chosen WebRTC backend also meets those requirements, as WorkAdventure relies on an external video component.

the problem

The problem it solves#

Remote teams lose the spontaneous, informal interactions that happen naturally in a physical office. Scheduled video calls work for structured meetings, but they cannot replace the quick hallway conversation, the over-the-shoulder look at someone's screen, or the organic moment when a group gathers around a shared idea. Without those signals, distributed teams report feeling isolated even when they are technically in meetings all day.

The tools built to address this mostly run on third-party servers at $8-15 per user per month. Gather, oVice, and SoWork all offer spatial video office environments, but teams hand over their meeting data to a vendor and pay recurring per-seat fees. For organizations with strict data residency requirements, or budget constraints on a growing team, those terms make the category impractical at any meaningful scale.

how WorkAdventure solves it

How it solves it#

Proximity-based video bubbles

When two avatars come within range on the map, a private audio and video call opens automatically. The bubble closes when they move apart. No meeting link, no calendar invite, no button to click. This mirrors the way spontaneous conversation works in a physical space and is the core mechanic that distinguishes WorkAdventure from chat or traditional video conferencing.

Fully customizable 2D maps

Admins design maps using Tiled, an open tileset editor, then upload them to the server. Any visual theme is possible, from a corporate floor plan to an event hall. The platform ships with a library of assets, and custom visual assets and branding can be uploaded. White label mode replaces WorkAdventure branding entirely, which enterprise customers use for tailored environments.

Third-party tool integrations

WorkAdventure connects to Microsoft Teams, Google Workspace, Discord, and Element. Teams can embed documents, iframes, and collaborative tools directly into the map, so switching context to a different app is not required. Native integrations are declared a core strength in the product documentation, with custom integrations available on request.

Virtual events, classes, and recruitment

The platform supports use cases beyond daily office presence: product launches, hackathons, conferences, HR recruitment fairs, and university classes. Pasqal ran a 100% online hackathon on a custom map with ceremonies, webinars, and 15 team offices. The University of Rennes built its digital campus on WorkAdventure after switching from Gather.

Polls, Q&A, and noise suppression in proximity chat

Version 1.33 added polls and upvoted Q&A directly to proximity chat bubbles, so structured discussion can happen without leaving the virtual space. AV1 screen sharing reduces bandwidth for presentations. Version 1.32 introduced advanced noise suppression using Silero VAD. GPU-accelerated maps with Phaser 4 reduce rendering overhead on large, complex environments.

GDPR compliance and EU data hosting

The managed hosted service stores data entirely within EU infrastructure and claims full GDPR compliance. For self-hosted deployments, teams control where data lives and what is retained. No tracking data beyond what is necessary for the service is described as stored, according to the privacy policy.

strengths · trade-offs

Strengths and trade-offs#

Strengths

  • Self-hosting with full data ownershipTeams can run WorkAdventure on their own servers, keeping all conversation metadata, map layouts, and user data on infrastructure they control. Compared to Gather or oVice, both managed-only platforms, this is a meaningful difference for organizations in regulated industries or with data residency requirements. The code is public on GitHub and auditable.
  • Active development with regular named releasesThe repo received its last push on October 1, 2026, and ships named releases with concrete feature lists. Version 1.33 brought polls, Q&A, AV1 screen sharing, and GPU rendering improvements. The project has 5,820 stars and 974 forks on GitHub, reflecting sustained community interest since its April 2020 launch.
  • Proven at institutional scaleThe University of Rennes replaced Gather with WorkAdventure for its digital campus. Pasqal ran a 100% online hackathon with 15 team offices and webinars. The website reports 5,249 remote conferences launched and 4,780 simultaneous users, which supports claims of production-grade reliability at meaningful scale.
  • Broad integration ecosystemNative integrations with Microsoft Teams, Discord, Element, and Google Workspace mean the platform fits into existing communication stacks. Iframes and embedded tools let teams add custom content directly to map areas, so meetings happen in the context of the work rather than in a separate tab.

Trade-offs

  • -Commons Clause limits commercial hosting useThe license is AGPL-3.0 with Commons Clause, which is not OSI-approved. The Commons Clause prohibits offering WorkAdventure as a paid managed hosting service. Teams running it for their own internal use are permitted, but cloud providers and managed-service operators cannot charge for hosting it. This matters for agencies or platforms considering WorkAdventure as a service offering.
  • -Self-hosting requires multi-service coordinationWorkAdventure is not a single-container install. The play server, video infrastructure (Jitsi or equivalent), TURN server for WebRTC, and associated services require coordination. Deployment documentation exists, but teams without backend infrastructure experience will spend significant time on configuration before the system is production-stable.
  • -931 open GitHub issuesThe GitHub repository carries 931 open issues as of October 2026. This is not unusual for a project of this age and scale, but it suggests the backlog is not aggressively triaged. Teams using it in production should evaluate issue severity for their specific deployment scenarios before committing.
versus alternatives

WorkAdventure vs alternatives#

WorkAdventure vs Gather

Gather and WorkAdventure are the two most closely matched tools in this category: both use 2D spatial maps with proximity-triggered video, support custom map design, and target remote teams and virtual events. The key differences are hosting model, license, and customization depth.

FeatureWorkAdventureGather
LicenseAGPL-3.0 with Commons ClauseProprietary
Self-hostingYesNo
Custom mapsYes (Tiled editor)Yes (managed map editor)
PricingFree self-hosted / paid SaaSPer-seat SaaS
Video backendJitsi / configurableProprietary

WorkAdventure wins when data ownership matters. The University of Rennes switched from Gather to WorkAdventure specifically to build and host a custom digital campus. Teams in regulated industries or with GDPR data residency concerns cannot use Gather's managed-only model. WorkAdventure also supports deeper customization through its map editor and white label mode.

Gather is a stronger choice for non-technical teams who need quick setup with no infrastructure overhead. Its onboarding is simpler than a multi-service WorkAdventure deployment, and its map editor is more accessible to non-developers.

WorkAdventure vs oVice

oVice is a spatial audio and video office that targets enterprise customers, with integrations into enterprise communication suites. It is managed SaaS only with no self-hosting option.

FeatureWorkAdventureoVice
LicenseAGPL-3.0 with Commons ClauseProprietary
Self-hostingYesNo
Map style2D RPG / pixel artAbstract spatial canvas
Target marketTeams, universities, eventsEnterprise teams

WorkAdventure suits teams who want a self-hosted, customizable environment and can work with a pixel-art aesthetic. oVice has enterprise support tiers and a more abstract layout that some organizations find more appropriate for client-facing use. If the gamified 2D style does not fit your culture, oVice is worth evaluating despite its proprietary model.

WorkAdventure vs SoWork

SoWork is a managed SaaS virtual office with HR features like automatic meeting notes and team pulse tracking. It is proprietary with no self-hosting.

WorkAdventure is preferable for organizations that need full data control or want to modify the platform for custom workflows. SoWork's meeting notes and HR analytics are not present in WorkAdventure's core offering, making SoWork a better fit for HR-led deployments where those analytics drive adoption decisions.

tech stack · detected from GitHub

What it's built on#

Languages
JavaScriptTypeScript
Frameworks
ExpressSvelte
Infrastructure
AWS
Cache
Redis
frequently asked

FAQ#

Is WorkAdventure free to use?

The code is publicly available on GitHub and can be self-hosted at no licensing cost for internal use. A managed SaaS version with pricing tiers is also available at workadventu.re. The Commons Clause in the license prohibits reselling it as a managed hosting service, but internal self-hosted use is permitted with no per-seat fee.

Can I self-host WorkAdventure on my own server?

Yes. WorkAdventure is designed for self-hosting and the team provides documentation for running it on your own infrastructure. The setup involves multiple services including a play server, WebRTC/Jitsi video, and a TURN server, so it is not a single-command install. Teams with backend infrastructure experience can run it in production; others should factor in setup time.

What is the difference between WorkAdventure and Gather?

Both use 2D spatial maps with proximity-triggered video, but WorkAdventure is open source and self-hostable while Gather is a managed SaaS product with no self-hosting option. The University of Rennes switched from Gather to WorkAdventure specifically to build and host a custom digital campus. WorkAdventure's AGPL-3.0 with Commons Clause license permits self-hosting for internal use.

What license does WorkAdventure use?

WorkAdventure is licensed under AGPL-3.0 with Commons Clause. The Commons Clause is an additional restriction that prohibits offering the software as a paid managed service. Running it for your own team or organization is permitted. This combination is not an OSI-approved open source license due to the Commons Clause restriction on commercial hosting.

Does WorkAdventure support large virtual events with many users?

The website reports a peak of 4,780 simultaneous users and 5,249 remote conferences launched. For large events, the team offers a managed service that handles scaling; self-hosted deployments require configuring infrastructure to match peak load, particularly for the video and WebRTC layer. Pasqal ran a full online hackathon with team offices and ceremonies on a single custom map.

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Repository

Stars
5.9K
Forks
988
License
AGPL-3.0-only WITH Commons-Clause
Latest
v1.34.1
Last commit
today
Last verified
Oct 14, 2026
Repo
workadventure/workadventure ↗

Additional details

Language
TypeScript
Open issues
953
Contributors
145
First release
2020

Categories

Communication & CollaborationBusiness & ProductivityWeb Development

Tags

ChatVideoSelf HostedOpen CoreWorkflow AutomationDeveloper Tools