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Home/Categories/Developer Tools/renodx
icon of renodx

renodx

Build game-specific graphics mods for DirectX titles with HDR output, shader replacement, and in-game overlays. MIT licensed.

3.5K starsHLSLMITActive this week
Visit websiteGitHub repo
image of renodx
Contents
  1. 01Who renodx is for
  2. 02The problem it solves
  3. 03How it solves it
  4. 04Strengths and trade-offs
  5. 05renodx vs alternatives
  6. 06Install and self-host
  7. 07Tech stack
  8. 08FAQ
  9. 09Similar open-source tools
TL;DR

renodx is a game-specific graphics modding framework for DirectX titles, built on the ReShade addon system. It provides game-aware HDR output, runtime shader replacement, and per-game in-game controls that persist between sessions. Unlike driver-level HDR features that apply a blanket transform to all games, each RenoDX mod targets the specific rendering pipeline of one title. MIT licensed and installed locally on the player's PC, it requires no subscription or account.MIT · HLSL · 3.5K stars · Active this week

who it's for

Who renodx is for#

PC gamers with HDR displays playing games without native HDR

RenoDX mods provide game-aware tone mapping and HDR output for DirectX 11/12 games that shipped without HDR support or with poorly implemented HDR. The mod targets the game's specific rendering passes rather than compositing over the final framebuffer.

Skip if:

The game already ships with well-implemented native HDR support, or uses Vulkan or OpenGL instead of DirectX 11/12.

Mod developers building DirectX rendering improvements

The framework handles DirectX hooking, ReShade integration, shader replacement infrastructure, and settings persistence. Mod authors can focus on the actual rendering improvements using the provided HLSL shader libraries and developer kit addon.

Skip if:

The target game uses an anti-cheat system that blocks ReShade addons, or runs outside the DirectX 11/12 environment.

HLSL developers extending the mod catalog to new games

The repository includes contribution documentation, shared HLSL shader libraries, and a developer kit addon. New game integrations follow an established pattern that experienced HLSL developers can apply to add HDR support for a title not yet covered by the community mod list.

Skip if:

The target game already has a complete RenoDX mod, or the contributor is unfamiliar with HLSL shader programming and the DirectX rendering pipeline.

the problem

The problem it solves#

PC games without native HDR support look flat or overexposed on modern displays because no single post-processing filter can compensate for game-specific tone mapping decisions. Generic shaders applied to the final framebuffer break UI elements, crush shadow detail, or introduce color banding because they have no context about how a particular game structured its rendering passes.

Shader modding tools that predate structured frameworks require mod authors to hook into DirectX at a low level, manage version-specific compatibility manually, and rewrite integration code for each new game from scratch. The result is fragile mods that break on patches and a high barrier for contributors who want to produce quality rendering improvements.

how renodx solves it

How it solves it#

Game-specific HDR output

Mods provide game-aware tone mapping and HDR display output that preserves each title's intended color grading and presentation. Because the mod targets the specific rendering passes a game uses for its scene, UI, and post-processing, HDR output respects how the original developers structured the pipeline.

Runtime shader replacement

Shaders are replaced at runtime through the ReShade addon system without patching executable files or managing version-specific DirectX hooks. Mods can apply targeted rendering fixes and deeper pipeline modifications on any compatible DirectX 11 or 12 title.

Swapchain and texture resource upgrades

Texture resources and swapchain formats can be upgraded at runtime, enabling higher-precision rendering output without modifying game files on disk. This supports color depth improvements and HDR-compatible output formats independently of what the game natively exposes.

In-game overlay controls with persistent settings

Each mod exposes an in-game overlay with settings appropriate to that title's rendering options. Configuration is written to disk and restored between sessions, so adjustments to tone mapping, saturation, or other parameters do not need to be re-entered on each launch.

Developer toolkit and shader utilities

The repository includes a developer kit addon for building new game integrations, a Shader Model 6.0+ decompiler, and an FPS limiter addon. Build toolchains support Clang, Ninja, and Visual Studio, with CI workflows for each path in the repository.

Community mod list

A maintained wiki lists compatible games with download links, per-game installation instructions, and game-specific notes. A Discord community provides support for setup, compatibility questions, and mod configuration, lowering the barrier for first-time installs.

strengths · trade-offs

Strengths and trade-offs#

Strengths

  • Game-aware rendering instead of generic post-processingEach mod is authored for one specific game's rendering pipeline rather than applying a blanket filter to the final framebuffer. This produces accurate HDR output and UI-safe shader changes where generic tools produce washed-out highlights or broken interface elements.
  • MIT license, local install, no account requiredMIT licensed with no telemetry, no account requirement, and no network dependency at runtime. The addon runs entirely on the player's machine and unloads when the game closes.
  • ReShade addon compatibility breadthBuilding on ReShade's addon system means RenoDX inherits broad DirectX compatibility without needing to hook version-specific game executables directly. Any DirectX 11 or 12 title that ReShade supports is a potential candidate for a RenoDX mod.
  • Active community and ongoing developmentCreated in February 2024, the repository has received commits through September 2026 and has accumulated over 3,500 GitHub stars. A Discord community handles setup support and mod configuration questions.

Trade-offs

  • -Windows and DirectX onlyRenoDX targets DirectX 11 and 12 on Windows through the ReShade addon system. Games using Vulkan, OpenGL, or Metal, and games running on Linux or macOS, are outside the supported scope.
  • -Coverage depends on community mod authorshipHDR output and shader improvements require a game-specific mod for each title. Not every DirectX game has a community mod, so whether a particular game benefits from RenoDX depends on whether a mod author has targeted it.
  • -ReShade anti-cheat restrictions applyBecause RenoDX uses ReShade's addon system, any game or anti-cheat system that blocks ReShade will also block RenoDX. Online competitive titles that detect or ban ReShade addons are not compatible.
versus alternatives

renodx vs alternatives#

RenoDX vs NVIDIA RTX HDR

NVIDIA RTX HDR is a driver-level feature that applies an automated HDR transform to any DirectX game, while RenoDX is a game-specific modding framework where each mod is authored for one title's exact rendering pipeline.

FeatureRenoDXNVIDIA RTX HDR
LicenseMITProprietary (driver feature)
Self-hostingYes, local installRequires NVIDIA RTX GPU and driver
HDR approachGame-specific, authored per titleGeneric automated transform
Hardware requirementAny DirectX 11/12 GPUNVIDIA RTX (Turing or newer)
CostFreeIncluded with NVIDIA driver

RenoDX is the better choice when a specific game's HDR output has identifiable problems: washed-out highlights, broken UI elements, or incorrect tone mapping. The per-game authorship approach preserves the game's color science in a way that a generic transform cannot. RTX HDR is a reasonable first option for NVIDIA users who want quick coverage across their entire library without per-game installation, but it cannot match the output quality a hand-authored RenoDX mod provides for a supported title.

RenoDX vs NVIDIA RTX Remix

RTX Remix is a full game remastering platform that adds path tracing, DLSS, and PBR material replacement to classic DirectX 8 and 9 games. RenoDX focuses on HDR output and shader improvements for a broader range of DirectX 11 and 12 titles.

FeatureRenoDXNVIDIA RTX Remix
LicenseMITSource-available Remix Runtime
Target gamesDirectX 11/12DirectX 8/9 (fixed-function pipeline)
Hardware requirementAny DirectX 11/12 GPUNVIDIA RTX required
Primary use caseHDR mods, shader replacementFull path-traced remastering
CostFreeFree tool, RTX GPU required

RTX Remix is the better fit for teams attempting full path-traced remasters of fixed-function DirectX 8/9 classics. That scope does not overlap with what RenoDX targets. Players working with DirectX 11/12 titles, or without NVIDIA RTX hardware, have no workable RTX Remix path for their games.

install · self-host

Install and self-host#

bash
Install the mod development environment by cloning the source repository.
```bash
git clone https://github.com/clshortfuse/renodx
```
tech stack · detected from GitHub

What it's built on#

Languages
CC++
frequently asked

FAQ#

Does RenoDX require an NVIDIA RTX GPU?

No. RenoDX works on any GPU that supports DirectX 11 or 12, not just NVIDIA RTX hardware. RTX is a requirement only for NVIDIA's RTX Remix and RTX HDR driver features, which are separate proprietary products. RenoDX mods run through ReShade's addon system, which has broad GPU compatibility.

How do I install a RenoDX mod for a specific game?

Install ReShade for your game first, then place the RenoDX addon file and the game-specific mod files in the game directory. The community mod list on the GitHub wiki provides download links and per-game installation instructions with game-specific notes. The Discord community handles setup questions.

Is RenoDX safe to use in online multiplayer games?

It depends on the game. RenoDX runs through ReShade's addon system, which some online games and anti-cheat systems detect and block. Check the community mod list for game-specific compatibility notes before using RenoDX with any title that has online components. Single-player games are generally not affected.

Can I build a RenoDX mod for a game not on the community list?

Yes. The repository includes a developer kit addon, shared HLSL shader libraries, and contribution documentation for authoring new game integrations. The DEVKIT_MCP.md document in the repository covers the live devkit and MCP workflow for mod development.

What license does RenoDX use?

RenoDX is MIT licensed. You can use, modify, and redistribute it freely, including in commercial projects, with no licensing fee. The MIT license places no restrictions on self-hosting or on incorporating the framework into other mod tools.

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Repository

Stars
3.5K
Forks
138
License
MIT
Last commit
1 day ago
Last verified
Sep 5, 2026
Repo
clshortfuse/renodx ↗

Additional details

Language
HLSL
Open issues
84
Contributors
37
First release
2024

Categories

Developer ToolsWeb & App DevelopmentDesign & Creative

Tags

Developer Tools3D ModelingOpen CoreVideoAI Coding Assistant